Digital teaching scenarios for cultural and heritage education
During the fieldwork trip to one of the Dutch labour camps during World War II, groups of children are actively engaged in working with different kinds of digital applications (like Aurasma, IMovie and AudioMemos) on tablets.
A traveling Astronomy educational workshop that can be placed in environments such as gyms, classrooms and museum halls. It consists of an inflatable dome planetarium and an opto-digital projector, which allows the performance of high impact astronomical shows remaining within the school.
The Critic Globus experience
In the summer of 2015, as an appendix of an exhibition inside the Colosseum, a globular structure was built, with raw materials and inside a seat, a screen and a camera. People entered, the screen proposed themes and people recorded their thoughts, thus bringing the subject of the exhibition into their own experience.
Scatt-Arte - Photos of art
Smart devices can become game devices in the hands of children. The educator can help children to enhance their learning experience by using their devices as gaming tools.
ArtPlanner - creating a trip planner
Students learn about the various professional profiles that exist behind the creation of a tool for cultural heritage and tourism promotion online.
Augmented Reality for orientation
An app to create Augmented Reality content in a cultural heritage environment can be used in an interactive way.
Toolbox with 4 basic Heritage tools
A website with a toolbox for four simple games. Heritage institutions and (small) museums can make simple games from its own collection, using digital images : 1. Memory 2. series game 3. puzzle game 4. place game. They can also be sets of images used by teachers / students to design their own games.
Radio Local - make a radio report of a local interesting place
Pupils will be a local radio reporter for one day and choose a special, for them meaningful place (heritage) in their own surrounding to report about on the local radio, using reporting app (Hi-Q mp3 Voice Recording Free).
Making a story animation after a local church visit
The class is receiving a letter by a (fictive) historic person who tells a story in which the church of the pupils hometown plays a important role. During a visit to this church they meet this person (an actor) who embroiders the story. The pupils are collecting stories, words, images. Afterwards they absorb all their information and create their own animated cartoon, using the app puppet pals 2 on a iPad.
Europeana.eu is the EU digital platform for cultural heritage. More than 3,000 institutions across Europe have contributed to Europeana. These range from major international names like the Rijksmuseum in Amsterdam, the British Library and the Louvre to regional archives and local museums from every member of the European Union. Together, their assembled collections let users explore Europe's cultural and scientific heritage from prehistory to the modern day. Mona Lisa by Leonardo da Vinci, Girl with a Pearl Earring by Johannes Vermeer, the works of Charles Darwin and Isaac Newton and the music of Wolfgang Amadeus Mozart are some of the highlights on Europeana.